![]() ![]() Sidebar every fighting game and most shooters should be running with rollback net code. ![]() Even the laggy matches I had weren’t abysmal like street fighter 5’s can be. Every match I played ran quite smooth with a few very minor hitches. The gameplay online is great thanks to the rollback net code. It doesn’t have a breakdown of terms and only shows heavy and light symbols in the barebones trials mode, which should teach you the bread and butter combos. If you’re new to the genre, it’s tough to recommend this one unless you’re going to look up tutorials online. The designs are top notch and spectacular to look at, the move sets look really great and make the action fun with each button press. The roster is massive and, as I stated earlier, each character really brings their own charm and character to their combos and fighting style. The lack of a more common team mechanic is sorely needed in this game and would be awesome for bigger more varied combos creating a lot more possibilities. Linking moves with meter, ex, and creating openings for supers leaves you hungry for the next fight. ![]() Learning the timing when to use my max and other meters is by and large one of the reasons to keep coming back. The mechanics are awesome, the ideas and depth to a single fight with any character make the game feel a little different with every fight. I don’t feel like it’s a good first fighting game like last year’s Guilty Gear Strive but is great nonetheless. The King of Fighters XV is a good fighter with awesome net code and great mechanics. Platforms: PS5 (reviewed on), PS4, Xbox Series X|S, Xbox One, PC ![]()
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